Blargh

Lots of stuff has happened since my last post here.

Hay Jin followed me in his former CEO’s steps, and he still does his job in a awesome way. Under his command we recruited a bunch of – in every sense – great pilots, and are now able to fight back to pretty much everything flying out there.

Well, except those darn Rooks & Kings, Chain of Chaos, Rogue Elements and whatever are their names, blobs. Durty blobs!

Also Ash is now able to fly this shiny Ishtar and although I am as always totally out of money if did afford even two of them. Deadly Smile is smiling upon its prey – pvp wise – and Fish is just angling for some shiny stuff in anomalies and signatures of all kind.

Stay tuned!

P.S.: Tech II sentries are absolutely epic! Never seen rats pop so easily without even being in optimal range…

P.S.S.: I suppose one could say I am back from blogging inactivity!

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Payback

Not what you think, although I have to admit that I have the certain wish to kick somebody‘s asses. Poor Vexor … Well, whatever.

On the recruitment site – see link above – I wrote following.

Communism. Somehow. All loot you get from PvP is stored in the corp’s hangars at free disposal for everyone. In return there’s a payment based on every destroyed ship’s price. You kill, you give your loot to the corp and the corp pays you in return.
This money is for buying everything that’s not provided via the corp’s hangar.

Basically it is a payment program that benefits those, who kill much, so they can fund their efforts only with pvp. No need to run an alt char for trading or producing. No need for excessive gate camping.

I calculated though a pile of kills, and in the end I found a number: 20%. Thats what you get relative to what the killed ship is worth.

Let’s underline that with an example from my killboard: a killed Wolf.

A Wolf costs about 25m ISK, depending on where you buy it. 20% of 25m would be 5m.

So all involved players – not only those on the killmail, but those that engaged in the fight; Logistics or Tacklers, that were tackling someone else, won’t be forgotten – get 5m alltogether.

There are two players on the mail, namely me and Nurse, so each of us would get 2.5m ISK. As Nurse is not in my corp, ‘his’ money stays with the corp, as he already got his half of the loot.

All pvp loot made by our pilots goes to the corporation hangars, is stored there and will either will be sold to fund this payback program and any restockings of the hangars (ranging from basic modules and ammo to perhaps even a few ships),or will be stored at all member’s free disposal (T2 stuff etc.).

Ransoms are immediatly shared among the involved parties.

What do I hope to achieve with that?

1. A well filled corp hangar, where the pilots are able to fit their ships.

2. Well filled wallets – so the players can buy themselves new toys and things, that aren’t yet in the corp’s hangars.

3. Your discussion in my comments. What do you think about that approach?

Genesis

I moved my corporation to Genesis.

The reasons are mainly that Heimatar becomes to blobby, and with Python Cartel and other pirate corps moving there, it won’t become better soon.

And secondly … I had a quite harsh argument with a friend, after which I pretty much emoragemoved. Don’t ask for details.

Yesterday I moved to Genesis for the first time, as before I’ve only seen it on different maps – excluding past experiences where I just rushed through on my way into Delve or Aridia.

It is a re-genesis. For me and for [p0int].

I’ll use the occasion to update a few organisational things about the corporation, most importantly integrate a pvp-payment-system.

Watch this space.

Fun Without Success

Nalshee and my humble self used yesterday to practise our skills in being blobbed. Nal in his Maller – I don’t say his new Maller, because nearly every Maller he flies is just bought – and myself in Incursus.

My hungry scanner soon found a Vexor in belt, ratting. Or stealing from wrecks, didn’t take the time to further investigate that matter.

I settled into a quite tight orbit and put my scram and web on the shiny little cruiser while Nal was still aligning at his safe. I waited for a flight of Warriors or Hobgoblins to come and well, I got a bunch of Hammerheads.

Reacting by far too slow I tried to gain range, overheating almost everything I had, and watched the drones tearing apart my nimble frigate’s few armour plates. Next time I should probably try a further orbit with max speed … though a afterburner might still be too slow to evade good skilled Hammerheads.

But I did my tackling duty and the moment I exploded Nal appeared in the belt and immediatly tackled the Vexor, now tearing it’s armour apart. The trimarked Vexor didn’t stay alife too long. While Nal looted in a quite slow fashion an Ares came down on him and tackled him. It didn’t dare to come into short range – Nal’s double web would’ve killed the Interceptor quite fast I suppose – but waited for his support to arrive at the scene.

And the blob came. They even brought a battleship – damn, I didn’t know a Maller is this fearsome … Of course Nal went pop and with him all the shiny loot from the Vexor. We grabbed our pods and quickly went back to our home.

And while chatting in voice three things became clear to me, to us. Three things I want to state as kind of principles for Corpse Collection Point [the corp in this case], just so you know:

We don’t need success to have fun.

That’s probably the most important of the three things: fun is more important than success. Success is a viable method to obtain fun. But it is not a condition.

As I wrote in an earlier post, fun is the key to EVE. And only fun, though the definitions of ‘fun’ may differ from person to person. One may assume that fun is about amassing mountains of money and goods. Others may assume that fun is about amassing kills – those with green numbers.

I say: fun is social. Fun isn’t bound to any numbers or statistics, although those can support fun. Nal and I had a damn good way home after we were blown to bits. The stars shuddered from our loud laughter, resembling from planets and moons.

The reason was … I think there was no particular reason to have fun. We just had it. Isn’t that was fun is about?

Earlier I had a short chat with Ken Plante from Eternal Perseverance (sorry if I failed at writing it right, why do you guys have to have such a complicated name?): basically I was critisized for flying insignificant ships. And basically Ken delivered a quite good speech on how good EP actually are (not to mention he said quite the same the last time we chatted and the time before that). Fighting solo or even outnumbered always. Winning nearly everytime. Flying only the best available on free market.

I don’t want to call it the ‘usual talk’ of a quite narcissistic person. I really have to admit, that they’re fantastic pvpers. They do have skills. They probably do have ‘balls’ – although I never came to test it, as I am only flying in small gangs.

I don’t like this kind of elitist thinking. It makes you not only unattractive to others but even a bit unsocial, if I am allowed to say that. You know. There are fans looking up to you but never reaching you. And there are those who are as good as you but just figure it out. And somewhere in between are those guys that belong to those mostly small elitist corps.

But I also have to admit I like(d) the thought of being part of such an elitist corp. I even tried joining EP once. But as things became clearer I learned that’s not really what I am looking for. If you’re looking for the best of the best, in the common meaning, you’re wrong with us. We can offer only honest fun. Meaning:

We’re not the elite of EVE.

One thing I like about EP, although they tend to emphasize it too much, is the fact they fight very small scale:

We try to not blob.

Not to blob is probably the hardest thing for a pvp corp to do. The tackler got an Cruiser in belt and but you’ve a dozen BS in gang? Shall eleven of them wait?

I say yes.

I know how we all want to get on every killmail but I think we have to try to be stronger than this – be abstinent! I am trying this myself, and I can say you: it’s as hard as nothing else. Waiting while your friends are killing and probably looting good stuff is cruel.

But it’s worth it. You enjoy every good fight, and every good kill you make even more.

As last words: live your life the way you think you should.